Wanted: Submissions of labels (tags) giving a rough description of aircraft - Metadata tags. You can get in touch via the Scenery forum or the flightgear-devel mailing list. For examples of final textures: see /data/Textures/Trees. This allows the tree to be separated from the background in a photo-editor like GIMP. Each tree should be against a background of a different colour: sky (preferably), clouds, or buildings. Flightgear's vegetation system can handle multiple layers of trees and bushes. Wanted: good quality photos of different trees and vegetation from various parts of the world. You can get in touch via the Scenery forum or the flightgear-devel mailing list For examples of final textures: see /data/Textures/Terrain. See: How to: take photos of terrain for textures. Flightgear's procedural systems can do a lot with less art content, so photo contributions can strongly improve visuals. Good GPLv2 compatible photos suitable for textures are hard to find, and an easy way is for people to take photos of their region. People with access to drones are in a good position to take high-quality photographs.Ī particular need as of 2020 is photos of agriculture (farm lands) from different parts of the world. Wanted: good top-down aerial photos to create textures from to use with the procedural Regional Texturing system. For details, see: World Scenery 3.0 roadmap Aerial (drone) photos for Terrain textures The FlightGear project is in the process of exploring how Virtual Planet Builder can be adopted. See Post FlightGear 2020.2 LTS changes and 2022.X Release Plan for more details. Please get in touch via the developers mailing list to learn more. Cppunit effort and FlightGear Headless (see Testing).Include ffmpeg libraries in Windows and Mac builds, to enable built-in video encoding.Checking that aircraft work with the LTS and documenting any major problems.Help retarget the 2D panels system to become Canvas based.Porting the legacy HUD system to become Canvas based.Helping retarget Canvas.Path to get rid of Shiva.If you have a weaker computer and cannot use a canvas, you have the option of selecting weak GPU.Ĭustom AP panel showing triangular flight dataĪfter the 2020.2 release, some work lies ahead to improve the LTS and to help us pave the way for migrating to the OpenGL Core profile - any help would be greatly appreciated. I just loaded the current status into the SourceForge RR-ACCEL The aircraft used for testing is a Nemesis NXT and I tried to replicate the model for flightgear with all the data I could get.Īpart from the official data about the performance and the flights, I was able to get little information. Half of the project’s funding is provided by the Aerospace Technology Institute (ATI), in partnership with the Department for Business, Energy & Industrial Strategy and Innovate UK. This ground-breaking project is made possible by collaborating with the UK’s finest experts in the field, along with support from the UK Government. Rolls-Royce is working with YASA (UK), a manufacturer of high-power, lightweight electric motors and controllers used in automotive, aerospace and industrial applications.Īnd is supported by Electroflight (UK), a start-up specializing in high performance electric power-trains. Development news In the hangar New aircraft The new Visual Editor makes editing the wiki as simple as using a Word-processor, and even easier than using the forum as you don't even need to know the syntax for a url. If you know about any FlightGear related news or projects such as for example updated scenery or aircraft, please do feel invited to add such news to the newsletter. Everyone with a wiki account (free to register) is welcome to contribute to the newsletter. We would like to emphasize that the monthly newsletter cannot live without the contributions of FlightGear users and developers. 4.3 Aerial (drone) photos for Terrain textures.
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